Add It Both Ways

Grade 1·1.OA.B.3

Adding numbers in any order makes the same total — that is the commutative property. Match each addition to the same numbers added the other way, like 4 + 7 and 7 + 4. Tap an addition, then tap its swapped twin, and watch the pair link. Aligned to Common Core 1.OA.B.3 — applying the properties of operations as strategies to add and subtract.

About this activity

Children see addition cards like 4 + 7 and 7 + 4, or 5 + 9 and 9 + 5, and link each addition to the same two numbers added the other way — tap one card, then tap its swapped twin, and the matched pair connects. It's a free, interactive Grade 1 math card-matching game that plays right in the browser — no install, no account.

The big idea is the commutative property: 4 + 7 and 7 + 4 both make 11, so the order of the addends does not change the total. Each round shows six cards — three swapped pairs jumbled together — so children work out the totals and notice which additions use the very same numbers flipped around. They are not matching identical cards; they are recognizing that two different-looking sums are equal.

It is aligned to Common Core 1.OA.B.3 — using properties of operations, like the commutative property, as strategies to add. No timer, no score — just calm, playful practice.

What's inside this activity

  • Designed for Grade 1 learners (ages about 6–7)
  • Common Core strand: Operations and Algebraic Thinking
  • Aligned to Common Core standard 1.OA.B.3

How to play

Look at the six addition cards and work out which ones use the same two numbers in a different order.

Tap an addition like 3 + 6, then tap its swapped twin 6 + 3, and watch the pair link.

Keep going until all three pairs are matched — there is no timer and no score, so take your time.

What your child practices

  • Recognize that addends can be added in any order for the same total
  • Add small numbers like 6 + 9 and confirm 9 + 6 gives the same answer
  • Match each addition to its swapped twin among jumbled cards
  • Use the turn-around fact as a strategy for adding more easily

Learning goals

Apply the commutative property of addition — the focus of Common Core 1.OA.B.3

Understand that changing the order of the addends keeps the total the same

Use turn-around facts to make adding within 20 quicker and more confident

Frequently asked questions

What does the Add It Both Ways activity teach?
Add It Both Ways is a free interactive activity for Grade 1, focused on Operations and Algebraic Thinking. Children play it right in the browser — no printing, login, or setup required.
Is Add It Both Ways free to use?
Yes. Add It Both Ways is completely free, with no signup and no paywall, on any tablet, laptop, or classroom whiteboard.
Which ages is this activity for?
It is designed for Grade 1 (Operations and Algebraic Thinking) and works well for whole-class, small-group, or independent practice.