Add It Both Ways
Adding numbers in any order makes the same total — that is the commutative property. Match each addition to the same numbers added the other way, like 4 + 7 and 7 + 4. Tap an addition, then tap its swapped twin, and watch the pair link. Aligned to Common Core 1.OA.B.3 — applying the properties of operations as strategies to add and subtract.
Adding numbers in any order makes the same total — that is the commutative property. Match each addition to the same numbers added the other way, like 4 + 7 and 7 + 4. Tap an addition, then tap its swapped twin, and watch the pair link. Aligned to Common Core 1.OA.B.3 — applying the properties of operations as strategies to add and subtract.
About this activity
Children see addition cards like 4 + 7 and 7 + 4, or 5 + 9 and 9 + 5, and link each addition to the same two numbers added the other way — tap one card, then tap its swapped twin, and the matched pair connects. It's a free, interactive Grade 1 math card-matching game that plays right in the browser — no install, no account.
The big idea is the commutative property: 4 + 7 and 7 + 4 both make 11, so the order of the addends does not change the total. Each round shows six cards — three swapped pairs jumbled together — so children work out the totals and notice which additions use the very same numbers flipped around. They are not matching identical cards; they are recognizing that two different-looking sums are equal.
It is aligned to Common Core 1.OA.B.3 — using properties of operations, like the commutative property, as strategies to add. No timer, no score — just calm, playful practice.
What's inside this activity
- Designed for Grade 1 learners (ages about 6–7)
- Common Core strand: Operations and Algebraic Thinking
- Aligned to Common Core standard 1.OA.B.3
How to play
Look at the six addition cards and work out which ones use the same two numbers in a different order.
Tap an addition like 3 + 6, then tap its swapped twin 6 + 3, and watch the pair link.
Keep going until all three pairs are matched — there is no timer and no score, so take your time.
What your child practices
- Recognize that addends can be added in any order for the same total
- Add small numbers like 6 + 9 and confirm 9 + 6 gives the same answer
- Match each addition to its swapped twin among jumbled cards
- Use the turn-around fact as a strategy for adding more easily
Learning goals
Apply the commutative property of addition — the focus of Common Core 1.OA.B.3
Understand that changing the order of the addends keeps the total the same
Use turn-around facts to make adding within 20 quicker and more confident
Frequently asked questions
- What does the Add It Both Ways activity teach?
- Add It Both Ways is a free interactive activity for Grade 1, focused on Operations and Algebraic Thinking. Children play it right in the browser — no printing, login, or setup required.
- Is Add It Both Ways free to use?
- Yes. Add It Both Ways is completely free, with no signup and no paywall, on any tablet, laptop, or classroom whiteboard.
- Which ages is this activity for?
- It is designed for Grade 1 (Operations and Algebraic Thinking) and works well for whole-class, small-group, or independent practice.
Practice this standard
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- 1.NBT.B.3Compare Two-Digit Numbers — Greater Than, Less Than, Equal
- 1.NBT.C.5Ten More, Ten Less — Mental Math With Two-Digit Numbers
- RF.1.3Build Blend and Digraph Words
- RF.1.3Add the Magic e — Long Vowel Words