Dewey's Ten-Tank — Make a Ten and Some Ones (Kindergarten)
A free interactive Kindergarten place-value game: Dewey the duckling fills his pond-tank with glowing bubbles. When the tenth bubble drops, ten bubbles SEAL into one shimmering ten-raft — and the leftover bubbles are the "and some more." Build, take apart, and compare the teen numbers 11–19 as a ten and some ones, recorded 10 + N. Understanding that a teen number is a ten and some ones is the heart of Common Core K.NBT.A.1.
A free interactive Kindergarten place-value game: Dewey the duckling fills his pond-tank with glowing bubbles. When the tenth bubble drops, ten bubbles SEAL into one shimmering ten-raft — and the leftover bubbles are the "and some more." Build, take apart, and compare the teen numbers 11–19 as a ten and some ones, recorded 10 + N. Understanding that a teen number is a ten and some ones is the heart of Common Core K.NBT.A.1.
About this activity
Dewey the duckling fills a pond-tank with glowing bubbles, and when the tenth drops in, ten bubbles seal into one shimmering ten-raft while the leftovers become the "and some more" — so 13 or 17 shows up as a ten and some ones, recorded as 10 + N. The child composes, decomposes, regroups, and compares teen numbers. It's a free, interactive Kindergarten place-value activity that runs in the browser with no account.
The heart of the activity is watching ten ones become a single unit of ten. That sealing moment is exactly what place value asks young children to understand: a teen number is one ten plus some extra ones, not just a pile counted to seventeen. Because the child builds, decomposes, and compares the same numbers in different ways, the idea is approached from several angles instead of memorized one way.
It is aligned to Common Core K.NBT.A.1 — composing and decomposing numbers from 11 to 19 into a ten and some further ones, and recording each as a ten and ones. No timer, no score — just calm, playful practice.
What's inside this activity
- Designed for Grade K learners (ages about 5–6)
- Common Core strand: Number & Operations in Base Ten
- Aligned to Common Core standard K.NBT.A.1
How to play
Read or listen to the target number for the round.
Drop bubbles in until ten seal into a ten-raft, then add the leftover ones, and check that it reads 10 plus some more.
Not quite? Add or remove bubbles and try again — there is no timer and no score.
What your child practices
- Building a teen number as a ten-raft and some loose bubbles
- Taking a teen number apart into a ten and some ones
- Regrouping ten loose ones into a single ten
- Comparing two teen numbers by their tens and ones
Learning goals
Compose and decompose teen numbers as a ten and some ones — the focus of Common Core K.NBT.A.1
Understand ten ones as one unit of ten
Build the place-value foundation for two-digit numbers in first grade
Frequently asked questions
- What does the Dewey's Ten-Tank — Make a Ten and Some Ones (Kindergarten) activity teach?
- Dewey's Ten-Tank — Make a Ten and Some Ones (Kindergarten) is a free interactive activity for Kindergarten, focused on Number & Operations in Base Ten. Children play it right in the browser — no printing, login, or setup required.
- Is Dewey's Ten-Tank — Make a Ten and Some Ones (Kindergarten) free to use?
- Yes. Dewey's Ten-Tank — Make a Ten and Some Ones (Kindergarten) is completely free, with no signup and no paywall, on any tablet, laptop, or classroom whiteboard.
- Which ages is this activity for?
- It is designed for Kindergarten (Number & Operations in Base Ten) and works well for whole-class, small-group, or independent practice.
Practice this standard
See all K.NBT.A.1 activitiesMore activities to try
- K.NBT.A.1Teen Numbers 11 to 19 — Double Ten Frame Activity
- 1.NBT.B.3Compare Two-Digit Numbers — Greater Than, Less Than, Equal
- 1.NBT.C.5Ten More, Ten Less — Mental Math With Two-Digit Numbers
- 2.NBT.A.3Three Ways to Show a Number
- 3.NBT.A.1The Halfway Harbors — Rounding on a Number Line (Grade 3)
- 2.NBT.A.2Hopper's Lily Hops — Skip-Counting by 5s, 10s & 100s (Grade 2)